#ifndef __Math__PlaySelectLayer__
#define __Math__PlaySelectLayer__

#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocos2d::ui;
class PlaySelectLayer : public Layer
{
private:
	Size m_screenSize;
    Sprite* m_Clound;
    LoadingBar* m_loadingBar;
    
    Node* m_nodeRoot;
    Node* m_nodeGhostPlay;
    void calculateTimePlay(Ref* pSender);
    void initGhost();
public:
	PlaySelectLayer(Size screenSize);
    void initGame(Node* nodeRoot,int correctValue);
    void initialize(Node* layerCoco);
};
#endif
